Interloper

Interloper

Base

Interlopers are heavy, but intelligent fighters specializing in Rondure weaponry. Utilizing tricks and deceit, No one truly knows where an Interloper is on the field.
Hit Dice: d8

Proficiencies

Armor: Light Armor, Medium Armor, Heavy Armor, Ballistic Armor
Melee Weapons: Light Melee, Heavy Melee, Rondure Melee, Ballistic Melee
Ranged Weapons: Rifles, Sidearms, Bows, Submachine Guns
Saves: Intelligence Saving Throw, Constitution Saving Throw
Skills: Sleight of Hand (DEX) and Technology (INT)

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
Guns start with a full mag and enough bullets for 2 full reloads.

Rank Acquires

Rank Interloper Tricks Proficiency
1 Combat Style + Feint 3 +2
2 Spec 1 1 | Spec 2 1 5 +2
3 ASI 7 +3
4 Main Feat 9 +3
5 Spec 1 2 | Spec 2 2 12 +4
6 ASI 15 +4
7 Main Feat 18 +5
8 Spec 1 3 | Spec 2 3 21 +5
9 Ability Upgrade + ASI (2) 24 +6

Rank 1

Combat Style

Always Active
You may choose a Combat Style to claim as your own.

Feint

Being a trickster, you have a bag of tricks up your sleeve. You may employ these tricks Tricks number of times per Short Rest. Additionally, all armor scales off of intelligence (For STR requirement and DEX bonus) while all Melee weapons scale on Intelligence, though Ballistic Melee ad Heavy Melee receive a -2 to attack rolls and -1d4 to damage rolls.


Rank 2

Specialty Selection

Spec1

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Ability

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Spec2

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Ability

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Rank 3

ASI

Stat Enhancement
2 allocatable stat points

Expertise
Choose one Expertise/Mastery (Permanent Passive Ability)


Rank 4

Ability

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Rank 5

Specialty Upgrades

Spec1 - Ability
Ability

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Spec2 - Ability
Ability

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Rank 6

ASI

Stat Enhancement
2 allocatable stat points

Stat Enhancement OR Expertise
+2 allocatable stat points OR choose one Expertise/Mastery (Permanent Passive Ability)


Rank 7

Ability

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Rank 8

Specialty Upgrades

Spec1 - Ability
Ability

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Spec2 - Ability
Ability

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Rank 9

Ability Upgrade - Ability

Ability

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ASI (2)

Stat Enhancement
4 allocatable stat points

Stat Enhancement OR Expertise
+2 allocatable stat points OR choose one Expertise/Mastery (Permanent Passive Ability)

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