Venator

Venator

Base

Hunters deriving from an old Ryonic Order class of assassins, Venators serve as some of the best stealth, reconnaissance, field, and light fighting units there are. Venators often work with a specific government or powerful figure for assassination or information collecting.
Hit Dice: d6

Proficiencies

Armor: Light Armor, Medium Armor
Melee Weapons: Light Melee, Rondure Melee
Ranged Weapons: Rifles, Snipers, Sidearms, Bows, Submachine Guns
Saves: Dexterity & Wisdom
Skills: Choose two from: Acrobatics (DEX), Sleight of Hand (DEX), Stealth (DEX), Technology (INT), Investigation (INT), Science (INT), Veterinary (WIS), Perception (WIS), Insight (WIS), Survival (WIS)

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
Guns start with a full mag and enough bullets for 2 full reloads.

Rank Acquires

Rank Venator Manifique Proficiency
1 Skill Expertise + Drone Proficiency x +2
2 Spec 1 1 | Spec 2 1 x +2
3 ASI x +3
4 Drone Expertise x +3
5 Spec 1 2 | Spec 2 2 x +4
6 ASI x +4
7 Drone Mastery x +5
8 Spec 1 3 | Spec 2 3 x +5
9 Ability Upgrade + ASI (2) x +6

Rank 1

Skill Expertise

Choose two skills to have expertise in, assuming you already have proficiency in your desired skill.

Drone Proficiency

You are an adept at working with drones, as such, you are capable of manifesting drones on the fly, utilizing self-forming Ki'Thal drone designs.

Actions:


Rank 2

Specialty Selection

Spec1

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Ability

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Spec2

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Ability

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Rank 3

ASI

Stat Enhancement
2 allocatable stat points

Expertise
Choose one Expertise/Mastery (Permanent Passive Ability)


Rank 4

Ability

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Rank 5

Specialty Upgrades

Spec1 - Ability
Ability

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Spec2 - Ability
Ability

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Rank 6

ASI

Stat Enhancement
2 allocatable stat points

Stat Enhancement OR Expertise
+2 allocatable stat points OR choose one Expertise/Mastery (Permanent Passive Ability)


Rank 7

Ability

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Rank 8

Specialty Upgrades

Spec1 - Ability
Ability

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Spec2 - Ability
Ability

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Rank 9

Ability Upgrade - Ability

Ability

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ASI (2)

Stat Enhancement
4 allocatable stat points

Stat Enhancement OR Expertise
+2 allocatable stat points OR choose one Expertise/Mastery (Permanent Passive Ability)

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