Death Saving Throw

A special version of a saving throw made to prevent death, you may not add any modifiers to this saving throw through any means besides from Archetypes. On 3 fails, the character dies. On 3 successes, the character is rendered stabilized, and no longer must make Death Saving Throws. Said character must still be aided up by an ally, otherwise, continues to act as if they are Downed for their turn actions.

If no Archetype ability is preventing Death Saving Throws, then every turn, and when the character is Downed, a Death Saving Throw must be made.

A Natural 1 roll will automatically result in 2 failed saves, a Natural 20 will give 2 successes and remove all fails. A roll of 18 or higher will remove 1 fail and provide a success, a roll of 10 or less will result in a fail, and a roll of 11 or higher will result in a success.

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