Weapon Average Damage Template

Damage should be ~equal~ for each weapon in rarity type. EXCLUDING damage categories.
Damage by category: Temporal Damage < Elemental Damage < Disease Damage < Physical Damage (40% < 60% < 80% < 100%, Rounding up).
(1d4 < 1d6 < 1d8 < 1d10) / (1d4 < 1d6 < 2d4 < 2d6)
Each rarity should do ~30% more than the last, depending on weapon category weight restrictions, heavier weapons should cost more Action Points.
Damage rolls should never use Percentile or d20 dice.

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