Bleed
Enemies afflicted by bleed are unable to heal through any means besides Archetype healing. In addition, enemies will take Slash Damage on the beginning of their turn equal to the level of bleed applied. Applying bleed to an enemy will clear the previous instance of bleed, unless the previous instance is of a higher level than the applied.
For example, Bleed(1) applies 1d4 Slash Damage per turn. If the same creature were to then be struck by Bleed(2), then a new time of affliction is granted, the Bleed(1) is lost, and the new damage is applied. But if the creature is struck by yet another bleed, Bleed(1), since it already is afflicted by Bleed(2), Bleed(1) does nothing.
- 1d4
- 1d6
- 1d8
- 1d10
- 1d12
- 2d8
- 2d10
- 2d12
- 3d12
- 10d4